phaser - v3.90.0
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    • Checks the given Fragment Shader Source for %count% and %forloop% declarations and replaces those with GLSL code for setting texture = texture2D(uMainSampler[i], outTexCoord).

      Parameters

      • fragmentShaderSource: string

        The Fragment Shader source code to operate on.

      • maxTextures: number

        The number of maxTextures value.

      Returns string