phaser - v3.90.0
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    ShaderConfig: GameObjectConfig & {
        height?: number;
        key: string | BaseShader;
        width?: number;
    }

    Type Declaration

    • Optionalheight?: number

      The height of the Game Object.

    • key: string | BaseShader

      The key of the shader to use from the shader cache, or a BaseShader instance.

    • Optionalwidth?: number

      The width of the Game Object.