OptionalalphasOptionalcolorsAn array of colors, one per vertex, or a single color value applied to all vertices.
OptionalflipIf set and using a texture, vertically flipping render result.
OptionalframeThe name or index of the frame within the Texture.
OptionalheightThe height of the grid in 3D units.
OptionalheightThe number of segments to split the grid vertically in to.
OptionalisIf set and using a texture with an ortho Mesh, the width and height parameters will be calculated based on the frame size for you.
OptionalmeshIf specified, the vertices of the generated grid will be added to this Mesh Game Object.
The texture to be used for this Grid. Must be a Texture instance. Can also be a string but only if the mesh property is set.
OptionaltileShould the texture tile (repeat) across the grid segments, or display as a single texture?
OptionalwidthThe width of the grid in 3D units. If you wish to get a pixel accurate grid based on a texture, you can use an Ortho Mesh or the isOrtho parameter.
OptionalwidthThe number of segments to split the grid horizontally in to.
OptionalxOffset the grid x position by this amount.
OptionalyOffset the grid y position by this amount.
An array of alpha values, one per vertex, or a single alpha value applied to all vertices.