You should set this to -1 by default. The pipeline will set it on boot.
The name of the attribute as defined in the vertex shader.
Should the attribute data be normalized?
The offset, in bytes, of this attribute data in the vertex array. Equivalent to offsetof(vertex, attrib) in C.
The number of components in the attribute, i.e. 1 for a float, 2 for a vec2, 3 for a vec3, etc.
The data type of the attribute. Either gl.BYTE, gl.SHORT, gl.UNSIGNED_BYTE, gl.UNSIGNED_SHORT or gl.FLOAT.
You should set this to
falseby default. The pipeline will enable it on boot.