phaser - v3.90.0
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    Type Alias WebGLPipelineAttributeConfig

    type WebGLPipelineAttributeConfig = {
        name: string;
        normalized?: boolean;
        size: number;
        type: WebGLConst;
    }
    Index

    Properties

    name: string

    The name of the attribute as defined in the vertex shader.

    normalized?: boolean

    Should the attribute data be normalized?

    size: number

    The number of components in the attribute, i.e. 1 for a float, 2 for a vec2, 3 for a vec3, etc.

    The data type of the attribute, one of the WEBGL_CONST values, i.e. WEBGL_CONST.FLOAT, WEBGL_CONST.UNSIGNED_BYTE, etc.