phaser - v3.90.0
    Preparing search index...

    Type Alias WebGLPipelineUniformsConfig

    type WebGLPipelineUniformsConfig = {
        location: number;
        name: string;
        setter: Function | null;
        value1?: number;
        value2?: number;
        value3?: number;
        value4?: number;
    }
    Index

    Properties

    location: number

    The location of the uniform.

    name: string

    The name of the uniform as defined in the shader.

    setter: Function | null

    The setter function called on the WebGL context to set the uniform value.

    value1?: number

    The first cached value of the uniform.

    value2?: number

    The first cached value of the uniform.

    value3?: number

    The first cached value of the uniform.

    value4?: number

    The first cached value of the uniform.