The FX Type constant.
A reference to the Game Object that has this fx.
Toggle this boolean to enable or disable this effect, without removing and adding it from the Game Object.
Only works for Pre FX.
Post FX are always active.
A reference to the Game Object that owns this effect.
The FX_CONST type of this effect.
FX Controller is the base class that all built-in FX use.
You should not normally create an instance of this class directly, but instead use one of the built-in FX that extend it.