A reference to the Game Object that has this fx.
Optionalx: numberThe horizontal offset of the vignette effect. This value is normalized to the range 0 to 1. Default 0.5.
Optionaly: numberThe vertical offset of the vignette effect. This value is normalized to the range 0 to 1. Default 0.5.
Optionalradius: numberThe radius of the vignette effect. This value is normalized to the range 0 to 1. Default 0.5.
Optionalstrength: numberThe strength of the vignette effect. Default 0.5.
Toggle this boolean to enable or disable this effect, without removing and adding it from the Game Object.
Only works for Pre FX.
Post FX are always active.
A reference to the Game Object that owns this effect.
The radius of the vignette effect. This value is normalized to the range 0 to 1.
The strength of the vignette effect.
The FX_CONST type of this effect.
The horizontal offset of the vignette effect. This value is normalized to the range 0 to 1.
The vertical offset of the vignette effect. This value is normalized to the range 0 to 1.
The Vignette FX Controller.
This FX controller manages the vignette effect for a Game Object.
The vignette effect is a visual technique where the edges of the screen, or a Game Object, gradually darken or blur, creating a frame-like appearance. This effect is used to draw the player's focus towards the central action or subject, enhance immersion, and provide a cinematic or artistic quality to the game's visuals.
A Vignette effect is added to a Game Object via the FX component: