A reference to the Game Object that has this fx.
Optionalcolor: numberThe color of the glow effect as a number value. Default 0xffffff.
OptionalouterStrength: numberThe strength of the glow outward from the edge of the Sprite. Default 4.
OptionalinnerStrength: numberThe strength of the glow inward from the edge of the Sprite. Default 0.
Optionalknockout: booleanIf true only the glow is drawn, not the texture itself. Default false.
Toggle this boolean to enable or disable this effect, without removing and adding it from the Game Object.
Only works for Pre FX.
Post FX are always active.
The color of the glow as a number value.
A reference to the Game Object that owns this effect.
A 4 element array of gl color values.
The strength of the glow inward from the edge of the Sprite.
If true only the glow is drawn, not the texture itself.
The strength of the glow outward from the edge of the Sprite.
The FX_CONST type of this effect.
The Glow FX Controller.
This FX controller manages the glow effect for a Game Object.
The glow effect is a visual technique that creates a soft, luminous halo around game objects, characters, or UI elements. This effect is used to emphasize importance, enhance visual appeal, or convey a sense of energy, magic, or otherworldly presence. The effect can also be set on the inside of the Game Object. The color and strength of the glow can be modified.
A Glow effect is added to a Game Object via the FX component: