A reference to the Game Object that has this fx.
Optionalspeed: numberThe speed of the Shine effect. Default 0.5.
OptionallineWidth: numberThe line width of the Shine effect. Default 0.5.
Optionalgradient: numberThe gradient of the Shine effect. Default 3.
Optionalreveal: booleanDoes this Shine effect reveal or get added to its target? Default false.
Toggle this boolean to enable or disable this effect, without removing and adding it from the Game Object.
Only works for Pre FX.
Post FX are always active.
A reference to the Game Object that owns this effect.
The gradient of the Shine effect.
The line width of the Shine effect.
Does this Shine effect reveal or get added to its target?
The speed of the Shine effect.
The FX_CONST type of this effect.
The Shine FX Controller.
This FX controller manages the shift effect for a Game Object.
The shine effect is a visual technique that simulates the appearance of reflective or glossy surfaces by passing a light beam across a Game Object. This effect is used to enhance visual appeal, emphasize certain features, and create a sense of depth or material properties.
A Shine effect is added to a Game Object via the FX component: